Archive for the 'English' Category
2008年06月04日
Bucket Synchronization
A while ago a VRML 3d network game called MiMaze was released. What made it different from other network games was it’s fully distributed (p2p) network architecture.
Distributed architectures have advantages such as scalability, no central point of failure, and lower latency because there is no central server.
Since there is no central server in distributed […]…
- Posted by brian on 19:04 filed in English
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2008年04月17日
Area of Interest Filter
Today I’m going show you one implementation for reducing network packets sent to and from the server and clients using an Area of Interest Filter.
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- Posted by brian on 13:00 filed in ActionScript, English
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2008年04月03日
Local Perception Filters
Local Perception Filters
In this article I’m gonna go over a specialized method for reducing the visual artifacts caused by lag and latency. This method is called “Local Perception Filters”. The concept behind this method is to slow down or speed up time so the visual differences between networked computers are not noticable.
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- Posted by brian on 18:26 filed in ActionScript, English
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2008年03月18日
Asynchronous Multiplayer
Today, I want to take a break from coding and talk about asynchronous multiplayer games and what separates them from normal MMO games.
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- Posted by brian on 18:29 filed in English
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2008年02月27日
Flashing Your Chat Application Part 2
While writing up the second part of this article I thought that a straight port of the chat application would be a bit boring. I decided that I should try to add something closer to a real world application. Originally my new plan was to create a database which would store user information […]…
- Posted by brian on 17:06 filed in ActionScript, Threerings, English
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2008年02月07日
Flashing Your Chat Application Part 1
Hi everyone. Today we will be learning about Adobe Flash! A while ago Adobe released their Flex SDK to the public. The Flex SDK allows programmers to use the new ActionScript 3 (AS3) scripting language to build Flash version 9 applications. Since flash is cross platform and has a high rate of […]…
- Posted by brian on 19:14 filed in ActionScript, Threerings, English
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2008年01月16日
User Input and State Updates
Happy New Year!
In this article we’re going to take a break from coding and cover processing state updates and user input over the network.
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- Posted by brian on 19:51 filed in English
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2007年12月18日
Hello World Chat Part 2
Welcome back to the second part of my chat application. Since the last time I’ve slightly modified the code so the user can enter his own name, rather than having it generated automatically. Today we are going to finish up the rest of the server code and implement the client. You can […]…
- Posted by brian on 18:33 filed in Threerings, English
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2007年12月06日
Hello World Chat Part 1
Hi!
In this article we will implement a simple chat app with input, user list and chatroom list. It’s a semi large project so I will split it into two parts. This article will cover most of the server-side code and the second part will cover the client-side code.
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- Posted by brian on 15:42 filed in Threerings, English
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2007年11月21日
Test Server and Client
Hello,
Today we are going to go through a quick tutorial on using the OOO library I introduced in my last post. First, I’ll explain how to get the libraries, build them and run the test server and client. After that I’ll introduce some details about distributed objects which are the backbone […]…
- Posted by brian on 11:33 filed in Threerings, English
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