Archive for 6月, 2008

2008年06月25日

takushimaバケット同期(Bucket Synchronization)の日本語訳

翻訳記事もみっつ目になりました。

2008年06月04日

brianBucket Synchronization

A while ago a VRML 3d network game called MiMaze was released. What made it different from other network games was it’s fully distributed (p2p) network architecture.
Distributed architectures have advantages such as scalability, no central point of failure, and lower latency because there is no central server.
Since there is no central server in distributed […]…