Archive for 6月, 2008
2008年06月25日
バケット同期(Bucket Synchronization)の日本語訳
翻訳記事もみっつ目になりました。
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- Posted by takushima on 18:22 filed in Japanese
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2008年06月04日
Bucket Synchronization
A while ago a VRML 3d network game called MiMaze was released. What made it different from other network games was it’s fully distributed (p2p) network architecture.
Distributed architectures have advantages such as scalability, no central point of failure, and lower latency because there is no central server.
Since there is no central server in distributed […]…
- Posted by brian on 19:04 filed in English
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